|
Post by A.G. on Oct 31, 2015 17:35:56 GMT -5
Dude, why are you constantly copying what I said in other posts? Have you played the game? If not, you really can't have an opinion on it. And if you have, write your own words.
|
|
|
Post by blackjaguar on Oct 31, 2015 20:35:23 GMT -5
Agreed with AG have you actually played the game? I do agree the repeat missions should of been classed as a seperate side op or even a whole new New Game plus mode but you don't actually have to play them to complete the story.
|
|
fgdj2000
Elite (level 2)
Listen, don't obsess over words so much. Find the meaning behind the words, then decide.
Posts: 588
|
Post by fgdj2000 on Nov 1, 2015 6:25:45 GMT -5
A couple of days ago he said something about whether he should get the game, so... Gues he hasn't played it.
|
|
|
Post by A.G. on Nov 1, 2015 23:31:56 GMT -5
Gotta earn your right to complain. Until you play the game you can't offer an opinion on it.
|
|
fgdj2000
Elite (level 2)
Listen, don't obsess over words so much. Find the meaning behind the words, then decide.
Posts: 588
|
Post by fgdj2000 on Nov 2, 2015 14:46:01 GMT -5
Absolutely!
|
|
fgdj2000
Elite (level 2)
Listen, don't obsess over words so much. Find the meaning behind the words, then decide.
Posts: 588
|
Post by fgdj2000 on Feb 11, 2016 16:51:56 GMT -5
Well, the harder missions are actually optional and not necessary to complete the games story mode. On the matter of enemies getting armor and helmets, you can send soldiers on combat deployment missions and the last few points on the list you see helmet or gun logos -> those are missions to destroy enemy supply lines, so for like three missions you won't have these kinds of problems, if you time it right.
I think the major flaws the game has, is for once the portrayal of Quiet and second that it seems unfinished and Kojima was obviously pressured toward completing his game (understandably so, since it was in developement for quite a while) and obviously had to drop many elements along the way.
More isn't always better and I think the amount of activities you can do in an Assassin#s Creed game are fun at first but quickly become mundane and boring, because enemy A.I. is stupid and you don't really have that much options. However MGSV - as empty as the open world may seem - succeeds in making how each mission plays out very interesting and gives you so many variables to play with and barely puts any restriction on you. Whether it's time of day, your equipment, fun gadgets, Buddies, mutliple entry points, multiple landing points, choice of vehicles, do you call air support? etc. etc. It is very much in line with that one interview where Kojima compared himself as game designer not to an artist, but to a museum manager. Paraphrasing his words: The game designer is not there to make art, but to give the player the parameters for making his own art. What the player does is the actual art that is happening. Obviously I think creating a great cutscene, writing a great story and designing not only functional but creative and fun gameplay is also art, but I think his viewpoint is interesting and in light of this statement, MGSV is probably all that Kojima ever wanted to achieve with a game.
And with that in mind, I'd rather have a game that has its flaws, but takes me seriously as a gamer and gives me possibilities and options and overall works when I want it to work, than having a game with beautiful environments and a ton of side missions, that are in the end very restrictive and repetitive and ultimately not much fun.
|
|