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Post by TheBrotherOfLight on Sept 14, 2006 10:36:25 GMT -5
So, I live in Europe, and therefore have not had the chance to play Metal Gear Online. I'll have to wait until Subsistence is released.
But I was wondering, how is it to play online? I've never been fond of multi-player games like CS or Halo, because it's too much running and gunning for my tastes. So, how is online gaming in the MGS universe? Is it running and gunning or more sneaky game-play? I figure this game supports both, and that it's the players who shape the game-play. So, if you guys were to generalize MGO-players for me, what category are they placed in?
Second, will I be able to play against you people? Or do I have to settle with fellow Europeans? (Which wouldn't be too bad, I have Otty ;D) I know jack about online gaming, so could someone explain the basics of servers and stuff and how they work?
Thanks
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Post by A.G. on Sept 14, 2006 11:45:11 GMT -5
It's run and gun for the most part. In addition there's hacking that gives some one shot kill advatages.
Playing with certain people can be fun and stealthy, but usually it's annoying run and gun. I'm not a fan of it personally.
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Post by The Mad Jackyl on Sept 14, 2006 12:10:45 GMT -5
Well, I'm not sure if you'll be able to play us North Americans. I would hope so, that would add a lot more players to the severely understressed servers. At any time, there is never more than 800 people playing online.
The servers are broken up into different lobbies. Snake lobby, Liquid, Ninja, Olga are some of the names of the lobbies. There's about 10 different ones, but usually the only one being used is Snake lobby. Once you are logged in to the system, you will then get to choose which lobby you want to enter, and from there, which room you wish to play in. The number of players on each server is listed before you enter. Be sure and check the comments beside each game to learn what is accepted in that room and what isn't and check which maps have been chosen by that individual host's created room.
Gameplay can vary. It's usually about checking all the angles (with the totally awesome 3D camera) to make sure you're clear before running up to a corner, obstruction or hiding spot, waiting around to see if anyone makes any moves within your sight, then dashing to another place. Me personally, I love to find a great spot and hunker down in my cardboard box in an area that's kind of close to enemy traffic and wait till an unaware enemy passes near enough that I can unbox and quickly make a headshot before I jet off. It's usually a good idea to not make more than one or two kills from the same spot. Because once you die, you're immediately given a 2-second view of the enemy that killed you. This reveals your location and/or hiding spot to them, so usually once you kill someone, you will want to move because the person that you killed is most likely going to respawn and come right back at you from a different approach, knowing exactly where you were last when you killed them.
The maps, I think, are really excellent with the exception of the Killbox A, B, and C arenas, which are nothing more than you boxed in with your enemy in a small area. They vary in terrain greatly, from mountains and urban buildings, to a snowy depot where visibilty is limited. My favorite might be the Mountain map. You would know this as the Krasnagorje Mountaintop from MGS3, but modified.
To generalize MGO players, most I'd say are how I described them above; There are a lot of players who like to stick in one spot, though. Solidest does this quite a bit and I've noticed it keeps his death count lower than his kill count most of the time. He can be frustrating for this reason. He'll get into an area where he's hiding around a corner which looks down a long hallway and wait for someone to approach. By the time they've reached the point of no return, he'll simply lean out around the corner aiming in first person mode and instantly head shot you. It's happened to me quite a bit.
You can sneak it best, I'd say, in a cardboard box, but this isn't fail-safe by any means. In many of the maps, I find it best to move frequently to a new spot so that an enemy doesn't gain an advantage on you terrain-wise. Lay in one spot too long and someone's liable to walk up on you from an angle you don't expect. As you get better, though, and get into a game that has some really good players on both teams, the games gets a lot sneakier. You really, really have to plan out just how you're going to make an approach to a certain building etc., because the players are so quick in popping out and capping you. You have to be aware of any and all angles that someone could hit you from and keep an eye on these places frequently, because the better players will pull some amazingly hard shots on you and kill you when you think you're protected. When I play with Solidus and his online pals, it's often a war of attrition with people finding good spots and there's often a lot of waiting at the beginnings of such matches because one team is waiting for the other to make a move. Those games are a lot sneakier because it's so easy to make a bad move so there's generally less movement and more waiting.
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Post by TheBrotherOfLight on Sept 14, 2006 13:23:59 GMT -5
Thanks a bunch!
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Post by Otty on Sept 14, 2006 19:13:49 GMT -5
Second, will I be able to play against you people? Or do I have to settle with fellow Europeans? (Which wouldn't be too bad, I have Otty ;D) You can always count on me. But first we need the damn game!
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Post by A.G. on Sept 14, 2006 20:36:26 GMT -5
What I don't get is why you guys wait? Get an import PS2 and and import game... Europe is always the last to get it. So, get the US version.
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Post by TheBrotherOfLight on Sept 15, 2006 4:52:49 GMT -5
Well, I've considered it, but I'm not really in a hurry. Besides, I don't want to buy another PS2 that can play imported games, and I don't have the guts to let someone touch my current PS2 so it can play imported games.
But I don't think it's too long before Subsistance hit the shelves here, right? Someone who knows the date?
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SOLIDEST
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Post by SOLIDEST on Sept 22, 2006 6:25:14 GMT -5
Didn't see this post soon, well put jack. Like jack stated if u gonna play MGO u better be training and taking notes off of other people, cuz they will be capping ur @$$ in every corner u go.
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Post by TheBrotherOfLight on Sept 22, 2006 9:01:23 GMT -5
Is the camouflage system in play in MGO?
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SOLIDEST
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Post by SOLIDEST on Sept 22, 2006 17:13:21 GMT -5
Yes only Sanke have it in the Sneaking mode and Sokolov. You talking about the invisible camouflage right?
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Post by TheBrotherOfLight on Sept 22, 2006 17:15:19 GMT -5
Yes only Sanke have it in the Sneaking mode and Sokolov. You talking about the invisible camouflage right? No, the camouflage system from MGS3, you know, face paint and different uniforms.
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SOLIDEST
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Post by SOLIDEST on Sept 24, 2006 3:30:42 GMT -5
No, it does not have that.
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Post by TheBrotherOfLight on Sept 24, 2006 9:23:49 GMT -5
No, it does not have that. Why not? It definately should! Is it because you would have to pause everytime you wanted to use it prehaps?
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SOLIDEST
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Post by SOLIDEST on Sept 25, 2006 6:32:11 GMT -5
That might be one of the causes, MGO is a fast pasted game no time for that.
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Post by TheBrotherOfLight on Sept 25, 2006 6:34:56 GMT -5
Man, that sucks! They could have changed it a bit so it happened in real time or something! That way we could go: "Hm, I could change my camouflage and hopfully remain unseen, or I could just run like hell and avoid the risk of being caught when changing camo."
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