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Post by A.G. on Oct 1, 2015 0:50:18 GMT -5
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fgdj2000
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Listen, don't obsess over words so much. Find the meaning behind the words, then decide.
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Post by fgdj2000 on Oct 9, 2015 3:26:55 GMT -5
I've already seen it. It's a decent review and expresses many of my feelings as well, though I am not as harsh on the gameplay as many others. I think, TPP has two big problems: 1. the trailers and preview events revealed waaaaaaay too much about the game, so there was barely anything to surprise you. Imagine, Quiet as a buddy was never revealed and you find out yourself by accident. Or Sahelanthropus not revealed at all before the games release especially the erect version. 2. the gsmer is unfinished. And that is just sad, there are so many things that seem missing. From cutscenes, to a decent fast travel system, to additional story content, the supposed return to Camp Omega, the possible field use of the battle gear... And you feel it around every corner and that is just sad. However, I can understand Konami for rushing Kojima to finish the game, since he has been working on it for at leats 4-5 years. Overall though, even though it might have the weakest story in a metal gear game since MG1, I still enjoyed the game. I think the gameplay is decent, the amount of freedom you actually have is mindboggling and I also kind of liked the Venom Snake isn't Big Boss twist, since I had a fishy feeling ever since the hospital scene, where you had to enter your name, give your appearance, etc. plus Venom Snake as "Big Boss" seemed strangely out of character with all his silence... so the ending kind of fixed this aspect of the game for me. At least Kojima gets kudos from me for trying something different with the series. Whatever reasons he had for sticking with this series instead of starting a new IP...
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Post by A.G. on Oct 9, 2015 21:48:12 GMT -5
You know, that is what hurts the most. A Kojima Metal Gear game being reduced to being just descent... 10 years ago this series was the most important piece of media in my life. I haven't touched MGS5 in about two weeks, and I don't miss it.
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Cerberus_0408
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Now playing MGS HD Collection and wanting Metal Gear Legacy Collection
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Post by Cerberus_0408 on Oct 12, 2015 6:57:07 GMT -5
Back when MGS first took the world by storm, Kojima actually gave a f...ck about fun gameplay, and an engaging storyline. Alas, now it seems his games are way too expensive to actually raise enough revenue to cover their costs. It would be better if he actually thought through what exactly would be in each title and try to keep their development as cheap as possible.
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fgdj2000
Elite (level 2)
Listen, don't obsess over words so much. Find the meaning behind the words, then decide.
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Post by fgdj2000 on Oct 28, 2015 5:46:48 GMT -5
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Post by A.G. on Oct 28, 2015 21:39:19 GMT -5
It's interesting that every time reviews start to go into positives they end up spending more time on the negatives. And I think that's what MGS5 is. A handful of positive elements that are surrounded by many negative ones. The game is incomplete as a whole, but even many of the complete elements are just poorly designed.
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fgdj2000
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Listen, don't obsess over words so much. Find the meaning behind the words, then decide.
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Post by fgdj2000 on Oct 29, 2015 2:40:02 GMT -5
It's interesting that every time reviews start to go into positives they end up spending more time on the negatives. And I think that's what MGS5 is. A handful of positive elements that are surrounded by many negative ones. The game is incomplete as a whole, but even many of the complete elements are just poorly designed. Where is MGSV poorly designed, save for a missing fast travel system? And maybe - maybe - the relatively empty open world?
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Cerberus_0408
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Post by Cerberus_0408 on Oct 29, 2015 3:24:57 GMT -5
I guess he was referring to how the action basically repeats itself...over and over.
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Post by blackjaguar on Oct 29, 2015 20:43:03 GMT -5
I really do not agree with the negativity everyone is expressing. I was severely disappointed in MGS4 as it did not meet my expectations. This game has fulfilled everything I was expecting from the game and more, personally I love the open world, and I had some of the same feelings with the gameplay I had when playing back in 1999 with the first MGS. There are things I would of liked different but no worse than the other games, More story, more missions, but I was happy with this game. I actually would love more Subsistence sneaking missions, weapons and equipment OSP.
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Post by A.G. on Oct 29, 2015 21:43:02 GMT -5
It's interesting that every time reviews start to go into positives they end up spending more time on the negatives. And I think that's what MGS5 is. A handful of positive elements that are surrounded by many negative ones. The game is incomplete as a whole, but even many of the complete elements are just poorly designed. Where is MGSV poorly designed, save for a missing fast travel system? And maybe - maybe - the relatively empty open world? Really? How about the game turning to sh*t after Mission 31? Why am I replaying chapter 1 missions on a harder setting? How is that main ops? And the few new missions that you actually get have nothing to do with the theme of the chapter, Race. wny am I forced to sit throgh the same helicopter scenes over and over? I can't skip them and they offer nothing useful. Why can't I take the chopper to various points on the map like at Mother Base? Most enemy outposts are damn near identical. Combined with an empty landscape it simply boring. Most main ops should be classified as side ops. Kill this guy... Rescue that guy... Destroy this vehicle... Retrieve that document. Pointless! Out 50 missions in the main ops only a handful actually move the story forward. Boss fights... Where are they? Surely not the Skulls, lol. Spamming your weapons into ammo sponges. Some of the worst boss fights I've ever seen. How do I start a new game? That's right, I can't. I have to erase my file and start over if I want to see most of the cutscenes. Why does item divelopment take so long? You acquire the funds but then have to wait additional time to develop the item? A lot of effort to acquire things, most of which isn't very useful. I can keep going, but frankly it's just frustrating.
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Cerberus_0408
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Post by Cerberus_0408 on Oct 29, 2015 22:46:54 GMT -5
To be fair, you can't skip any farking cutscene from MGS-MGS2. It was only MGS3, 4 and PW that had the option to knock out those damned setpieces. Not to mention 4's bloody 1 hour (and even longer, IIRC!)monologue at the end of the game.
But in PP, Kojima decided to go back to the basics and piss the fark outta players.
I guess that's a valid point. At least Skyrim allowed you to fast-travel.
MGS3 added a SH!TLOAD of wildlife, plants and that bullcrap. MGS4 was a reference to almost every other game in the series (y'know, combining MGS-MGS3). So even though the maps might be smaller, there's still MUCH, MUCH more to milk from those games. I guess in PP Kojima just somehow became complacent in a sense and gave open-world elements but not everything is squeezed into the disc. (Contrast PP's activities with those from GTA, Saints Row or Watchdogs for example. You could go to races, carry out assassinations, perform challenges, look for concealed articles, deliver drugs, steal cars...I can bitch and moan forever in those games, in MGS5 I don't think I could even list them all, much less talk motivation)
The part I liked about PW was that there were VARIETIES of side missions. And they all contributed in some way or another to constructing your base, researching items etc. Which essentially multiplied the replay value allowing you to do stuff again and again until you got an 'S rank'.
Not to burst your bubble, but I still think the boss battles in MGS were RIDICULOUS in general, to say the least. I mean, when has a Metal Gear battle been realistic?! REX could pound anyone's arse. 12 RAYS are more than enough to turn someone into human pulp. And don't get me started on the farking Shagohod...MG Excelsus...Pupa and its counterparts...
(Granted, Excelsus was DELIBERATELY placed into a hack-and-slash game to piss people off, but you get my point)
Yeah. I guess even Uncharted broke the story into chapters. Batman: Arkham Asylum forced you to play from the farking start even if you wanted a specific boss battle.
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Post by A.G. on Oct 29, 2015 22:56:28 GMT -5
To be fair, you can't skip any farking cutscene from MGS-MGS2.
Not true. Just push the X button.
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Cerberus_0408
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Post by Cerberus_0408 on Oct 29, 2015 22:59:27 GMT -5
LMFAO ^_^
I totally forgot about MGS2 bro, haha
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fgdj2000
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Listen, don't obsess over words so much. Find the meaning behind the words, then decide.
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Post by fgdj2000 on Oct 30, 2015 2:42:35 GMT -5
You could always skip cutscenes. Only Codec conversations you had to button-mash if you wanted them to be over quickly. And since MGS2 you could fast forward/ skip them too. The biggest improvement, however, was mGS4 where you could finally PAUSE them.
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Cerberus_0408
Elite (level 2)
Now playing MGS HD Collection and wanting Metal Gear Legacy Collection
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Post by Cerberus_0408 on Oct 30, 2015 6:46:34 GMT -5
I still like the HDC where you could zoom in on the screen during cutscenes.
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