Post by fgdj2000 on Jul 5, 2017 10:19:27 GMT -5
I've been wondering recently, what was Project Ogre.
"Well, MGSV, of course", will some of you say.
However, I'm not convinced, it always was that. I think, I remember Kojima saying explicitly that it wasn't a Metal Gear game. I also remember in 2011 while promoting the HD collection, we saw a demonstration of the FOX Engine in the background. What we saw there featured a lush jungle environment, a Rhodesian Ridgeback and a Child Soldier as what appears to be the player character.
Kojima also stated, that the game would be quieter and more personal and feature family as a strong theme.
While you might argue, that through Motherbase there is a bit of a family theme in the game, I don't really think any of this truly applies to Phantom Pain. Also, early FOX Engine renderings, while they feature military environments and even some soldier with an eyepatch from behind, they don't necessarily scream "Metal Gear" to me.
Here is the Boy with the Ridgeback:
www.nowgamer.com/wp-content/uploads/2012/08/340503.jpg
Here two others, this time with a horse, even:
static.gamespot.com/uploads/screen_kubrick/mig/7/3/4/2/2287342-FoxEngine_67832_screen.jpg
assets2.ignimgs.com/2011/06/03/hideo-kojima-fox-engine-project-20110602052457327-3463237_640w.jpg
And the picture of the soldier, who seems to wear an eyepatch (notice the string on the back of his head):
static.gamespot.com/uploads/scale_medium/mig/2/8/3/9/2272839-kojimaprojectogre_59699_screen.jpg
So, what happened?
My theory is, that the controversial game that Kojima wanted to make, Codename Project Ogre, wasn't really a Metal Gear game. my theory is that you play as a child soldier in that game and it would have depicted the child soldiers and their master as somewhat of a surrogate family in a controversial move. I don't think it would have glorified child soldiers, but it could have put a more layered spin on the subject. As I said, I don't think the game was connected to Metal Gear; at the most it would have featured maybe Big Boss or Solidus as supporting character and would have been an entirely different take on the same world (much as Snatcher was after Metal Gear 1987 - back when they could still have worked in the same world).
I guess, either Kojima himself, or more likely Konami intervened and wanted him to push the game into a (more traditional) Metal Gear formula, where you play as Big Boss and destroy Metal Gears.
If that is what actually happened, I think it's a shame. Child Soldiers as surrogate family sounds really interesting and also very different from what Kojima has done before and I probably would have preferred that game over what we got (even if I do like MGSV dispite its flaws).
Anyway, these are my thoughts. See ya.
"Well, MGSV, of course", will some of you say.
However, I'm not convinced, it always was that. I think, I remember Kojima saying explicitly that it wasn't a Metal Gear game. I also remember in 2011 while promoting the HD collection, we saw a demonstration of the FOX Engine in the background. What we saw there featured a lush jungle environment, a Rhodesian Ridgeback and a Child Soldier as what appears to be the player character.
Kojima also stated, that the game would be quieter and more personal and feature family as a strong theme.
While you might argue, that through Motherbase there is a bit of a family theme in the game, I don't really think any of this truly applies to Phantom Pain. Also, early FOX Engine renderings, while they feature military environments and even some soldier with an eyepatch from behind, they don't necessarily scream "Metal Gear" to me.
Here is the Boy with the Ridgeback:
www.nowgamer.com/wp-content/uploads/2012/08/340503.jpg
Here two others, this time with a horse, even:
static.gamespot.com/uploads/screen_kubrick/mig/7/3/4/2/2287342-FoxEngine_67832_screen.jpg
assets2.ignimgs.com/2011/06/03/hideo-kojima-fox-engine-project-20110602052457327-3463237_640w.jpg
And the picture of the soldier, who seems to wear an eyepatch (notice the string on the back of his head):
static.gamespot.com/uploads/scale_medium/mig/2/8/3/9/2272839-kojimaprojectogre_59699_screen.jpg
So, what happened?
My theory is, that the controversial game that Kojima wanted to make, Codename Project Ogre, wasn't really a Metal Gear game. my theory is that you play as a child soldier in that game and it would have depicted the child soldiers and their master as somewhat of a surrogate family in a controversial move. I don't think it would have glorified child soldiers, but it could have put a more layered spin on the subject. As I said, I don't think the game was connected to Metal Gear; at the most it would have featured maybe Big Boss or Solidus as supporting character and would have been an entirely different take on the same world (much as Snatcher was after Metal Gear 1987 - back when they could still have worked in the same world).
I guess, either Kojima himself, or more likely Konami intervened and wanted him to push the game into a (more traditional) Metal Gear formula, where you play as Big Boss and destroy Metal Gears.
If that is what actually happened, I think it's a shame. Child Soldiers as surrogate family sounds really interesting and also very different from what Kojima has done before and I probably would have preferred that game over what we got (even if I do like MGSV dispite its flaws).
Anyway, these are my thoughts. See ya.