Post by solidelman on Mar 27, 2010 9:27:14 GMT -5
...apparently they LOVE it.
From IGN Boards (quoting the Famitsu article):
OK, I must admit this kinda raised my hopes for the game again.
From IGN Boards (quoting the Famitsu article):
Positive:
Outside of the "Main Ops" main mission area of the game, the game also offers an "Extra Ops" side mission component. There are a lot of these extra missions. You won't be able to develop certain weapons and items unless you've cleared some of these... There's a whole lot of content in the way of Extra Ops for those who want to play more.
After 50 hours play time, Biora unlocked 100 missions (I'm not sure if includes the Main Ops missions as well). There's apparently far greater number than this.
In closing, he warns against thinking you've finished the game after you've cleared it. "Actually, if you don't continue playing after clearing, you'll loose out." He mentions a secret feature of some form that's capable of "shaking the entire industry."
He suggests that you explore the game until you find this.
This secret is not something that's needed for the game to be fulfilling, he says, but it's big enough that calling it an "omake" (bonus) would be a waste.
Negative:
Editor Gyaruson Yajou, who played for 31 hours, was impressed by the amount of voice in the game -- it's not a half job, he said.
Similar to part 4, there are briefings prior to a mission. You can hear all the dialogue during these sequences. And they apparently talk a lot -- nine hours for just this part alone, it seems.
Biora had little difficulty with the game's controls. He mentioned only two complaints. First, it's a bit difficult to be precise when aiming. Thankfully, you can turn on a setting to have the game support your aim.
He also said that the controls can be a bit complex, as some controls are activated by holding down on the buttons for different periods of time.
Once you've gotten used to the controls, though, you'll be able to perform a variety of actions.
Other:
Peace Walker is just a single UMD game. So how did they fit all that voice? Gyaruson says that the developers came up with a variety of ideas. For example, most of the in-game dialogue is done through com, which presumably means they can keep the quality low.
Regarding the game itself, Gyaruson notes that after the mid point, the game can get pretty tough. However, most of the missions can be played in multiplayer. You can even play with someone who's advanced beyond you and has access to superior weapons.
9 hours of story out of 31 hours first time through, 22 hours gameplay first time through. Then extras.
Outside of the "Main Ops" main mission area of the game, the game also offers an "Extra Ops" side mission component. There are a lot of these extra missions. You won't be able to develop certain weapons and items unless you've cleared some of these... There's a whole lot of content in the way of Extra Ops for those who want to play more.
After 50 hours play time, Biora unlocked 100 missions (I'm not sure if includes the Main Ops missions as well). There's apparently far greater number than this.
In closing, he warns against thinking you've finished the game after you've cleared it. "Actually, if you don't continue playing after clearing, you'll loose out." He mentions a secret feature of some form that's capable of "shaking the entire industry."
He suggests that you explore the game until you find this.
This secret is not something that's needed for the game to be fulfilling, he says, but it's big enough that calling it an "omake" (bonus) would be a waste.
Negative:
Editor Gyaruson Yajou, who played for 31 hours, was impressed by the amount of voice in the game -- it's not a half job, he said.
Similar to part 4, there are briefings prior to a mission. You can hear all the dialogue during these sequences. And they apparently talk a lot -- nine hours for just this part alone, it seems.
Biora had little difficulty with the game's controls. He mentioned only two complaints. First, it's a bit difficult to be precise when aiming. Thankfully, you can turn on a setting to have the game support your aim.
He also said that the controls can be a bit complex, as some controls are activated by holding down on the buttons for different periods of time.
Once you've gotten used to the controls, though, you'll be able to perform a variety of actions.
Other:
Peace Walker is just a single UMD game. So how did they fit all that voice? Gyaruson says that the developers came up with a variety of ideas. For example, most of the in-game dialogue is done through com, which presumably means they can keep the quality low.
Regarding the game itself, Gyaruson notes that after the mid point, the game can get pretty tough. However, most of the missions can be played in multiplayer. You can even play with someone who's advanced beyond you and has access to superior weapons.
9 hours of story out of 31 hours first time through, 22 hours gameplay first time through. Then extras.
OK, I must admit this kinda raised my hopes for the game again.