Do MG purists enjoy ANY good game that isn't a Hideo Kojima game? It's a question I've been asking all butthurt fans all over the internet.
Famitsu 39/40
Play 91%
Games TM 9/10
IGN - 8.5 / 10
Quote:
Despite its best efforts, developer Platinum Games sometimes gets in the way of its own pace -- especially for those who aren’t into the franchise. However, Rising’s troubles are rarely enough to derail the incredible momentum of an always-entertaining, action-oriented Metal Gear spinoff. Whether or not you have ever enjoyed Metal Gear, this is a must for anyone who appreciates melee-combat. It’s simple, fast, and clean, with enough supporting content like additional weapons and secrets to encourage a campaign replay – or more, if you find yourself obsessed with the idea of a no-kill run.
Games Radar - 4 / 5
Quote:
The collaborative efforts of Platinum Games and Kojima Productions culminate in an absurdly exciting action game grounded in the Metal Gear universe. Revengeance is unapologetic in the way it indulges your greatest power fantasies, often doing so with such a grandiose display of style that you'll be unable to wipe that ever-present smile from your face. It's fast, flashy, and fun--and it's easy to excuse Revengeance's hiccups when even the simplest battles rival the best cutscenes in any previous Metal Gear.
EuroGamer - 9 / 10
Quote:
If Revengeance didn't have camera issues this would be the easiest 10 I've ever given. As things stand it's still brilliant, staking out new territory in the genre and adapting certain Metal Gear characteristics so well that it makes the competition look outrageously bad. This is simply the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better. Metal Gear Rising: Revengeance is a thrilling and almost flawless fighting game - come get some.
Destructoid - 9 / 10
Quote:
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.
Rocket Chainsaw - 8 / 10
Quote:
But from the exciting highs of rapidly countering a verocious boss to a thumping, vocal driven rock soundtrack, to the simple, graceful act of effortlessly dismembering a lowly solider to feast on his gooey insides, like Bayonetta and Vanquish before it Rising goes beyond the norm to ensure the experience of play is nothing short of exhilarating. And if the specific challenge based VR missions and host of unlockable swords and costumes don’t have you going back for more, the alluring thrill of mastering this cyborg ninja’s adventure surely will.
Press Start - 4 / 5
Quote:
Metal Gear Rising feels like a polished experience from start to finish. The framerate being 60fps for the entire game is a feat that the developers should be proud of. There are a few hiccups but this doesn’t take away from the satisfaction that you will get from the combat and that most will get from the story. I would recommend that even gamers who aren’t fans of the series, still pick it up as this is something that has never been done in a Metal Gear game before. You will get a lot of replay value out of this in the form of MUCH harder difficulties and VR missions.
Yeah, this game sucks.
It has ps2 graphics? bahahaha
As far as your precious MGS4 graphics, they're above average for a PS3 game. Its native sub-720p. (nothing new, btw. Both HALO 3 and CoD 4 run barely at 600p) Your fanboy eyes blind you. The game looks like a 2006 title, not 2008. It also slows down to 30fps most of the time. Rising runs at a solid fixed 60fps. That's a milestone achievement even for today's games. Especially considering it's all action. sh*t is going on in the screen at insane levels of speed. Also Metal Gear Solid 4’s main graphical faults involve textures, which generally look blurred and artifact-ed, and are poorly realized.
Kojima himself admitted at the disappointment of the graphics: "The original vision was to go ten steps further, the reality was just one step, which isn't to say
we didn't progress."
Not to mention it was poorly developed in other aspects too:
"Kojima Productions insisted on having much of the cutscene audio uncompressed. Had that audio been compressed a ton of space could have been saved, and load times would be less stringent. Blu-Rays can retain a great deal of information but their read speed is slow. Compressing and reusing data, reburning the same data several times across the disc as Naughty Dog did with Uncharted and Uncharted 2, can reduce load times to mere seconds during gameplay. The load times are even more embarrassing when you consider Uncharted, which streams all its data right off the disc while the player is playing the game. This approach has been around since the PlayStation 2 era that I know of (for optical media). There’s no excuse here, especially considering the fact that Metal Gear Solid 4 was in development for close to five years. That should have provided more than enough time for Kojima Productions to acclimatize to the PlayStation 3. Naughty Dog had much less time and achieved much more than Kojima Productions could have even hoped to reach. The load times are embarrassing, pathetic, and disgusting, and the game should not have been released in such a state."
While the character models may look impressive, the way they animate is certainly not impressive. By in large the animations are stiff. They are slow, heavy, and unappealing. While the way characters move may be militaristically accurate, many of the actions they execute are completely unrealistic. Why maintain partial realism then, especially since those “realistic” animations are the ones that look the worst? For the best and most obvious example, compare Snake's crouching animations between MGS4 and Peace Walker. It's a PSP game, but Peace Walker puts MGS4's animations to shame.
As for gameplay, there are two type of Rising haters. Those who think it's too hard, and those MGS fanboys who dont know sh*t about hack and slash melee games yet think they can criticize it.
People don't know the difference between rewarding difficulty and cheap difficulty.
They just bitch and moan because they can't play (action) games for sh*t, and don't want to learn how it works. I swear, this generation has seen an insane influx of people wanting easy rewards and having their hands held the entire time. "You actually have to pay attention from WHERE the enemy is attacking? I can't just block and be safe? GAME IS TOO HARD I'M OUT."
For those non-fans of the genre, they think it's just a button smasher and pass it off as mindless and not strategic at all, and spit on its gameplay. It has most inventive use of parry/defense I've ever seen in an action game (barring Royal Guard in DMC3/4, but you had other means to rely on-- this is it-- correction, there seems to be a dodge/backstep in there. jump and light attack together.). Such fluid combat, the "cut-at-will/zandatsu" mechanics are absolutely amazing. If all you're used to is hiding behind a f...cking box of course you wouldnt understand Rising's mechanics and how they've evolved from the hack and slash genre that started with the original Devil May Cry.
As far as plot goes, it was written by Kojima Productions, NOT Platinum*. So that should tell you something. Besides, the series had hit rock bottom in terms of plot with MGS4 already.
Long story short, the reason this game IS worth the money is plain and simple: it's FUN. That's the one and only reason any gamer should need for playing a game.
The only ones who dont find it fun is because of their own inability to step outside their comfort zone. Fanboys bitch about "THIS ISNT METAL GEAR!" and haters bitch about how hard it is.
Might as well stay cooped up in your room surrounded by your MG collection and wait till the next Kojima game comes out.
Meanwhile, Im gonna be having fun slashing sh*t.