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Post by A.G. on Oct 10, 2015 19:10:29 GMT -5
Might be his first open world game... The empty environments and repetitive missions gotta appeal to somebody.
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Cerberus_0408
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Post by Cerberus_0408 on Oct 11, 2015 3:27:23 GMT -5
LMFAO ^_^
Let me tell you what happened behind the scenes: Kojima basically decided he had to shove whatever features other famous games had into one single disc and churn all that sh*t out as MGS5. Thus the over-repeated themes of open-world (which Saints Row/ GTA already had), shooter controls (done before in Battlefield), jungle survival (seen in Sniper: Ghost Warrior), motherbase management (players saw this in PO) etc. And what of the story? It has been going downhill ever since PW came out. Portable Ops was bleh in gameplay but the story generally tied in with other games. Peace Walker, on the other hand, was f...cking fun and still the plot hurts the original trilogy. If you really are THAT interested in Kojima I personally think your priorities have been f...cked up.
Yet again: No offense
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Post by A.G. on Oct 11, 2015 10:48:44 GMT -5
People overthink the Kojima vs Konami thing. Bottom line, his games require a lot of time and money to create but the sales are nothing special. A really good example to show that Kojima no longer matters is The Last of Us. The story and characters are amazing, easily rivaling the best of MGS. The gameplay and graphics are fantastic. And look at the reviews and sales. The game is easily the best game of the last generation with sales that surpass MGS2. A linear story game that has surpassed the best of the MGS series. Why would Konami invest in Kojima?
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Cerberus_0408
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Post by Cerberus_0408 on Oct 11, 2015 16:08:53 GMT -5
Well, that's the problem with MGS-like games. Like I said previously, hardcore fanatics, generally thanks to hype, get stuck into the games but gradually become disinterested. I think Kojima had a good mind to make MGS but somehow the games became trash as the series went on. Which gives other companies a chance to, y'know, make superior products.
I dunno. Perhaps the reason why Konami would want to keep Kojima is Metal Gear is one of Konami's only real profitable games... And if you think about it, Kojima doesn't just do MGS; he's also involved in Zone of the Enders. You have to admit though, that the latter never actually had a true fanbase despite being fun.
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Post by A.G. on Oct 12, 2015 21:14:00 GMT -5
He overdid it with themes. Gene, meme, and scene worked well. But then sense, peace, race, and revenge... Meh...
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Cerberus_0408
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Post by Cerberus_0408 on Oct 13, 2015 0:45:54 GMT -5
I admit the themes were indeed overdone. Still though, that's why he did sh*t like Rising, PO etc, which if I remember correctly have no themes. But, truth be told, it was games like these that led to the series' downfall. Rising was totally NOT a proper MGS title.
The fanbase for Metal Gear may be large, but that doesn't mean Kojima was required to make a slash and hack game. Nor was it needed that he had Portable Ops, which was itself a ripoff from other successful games.
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fgdj2000
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Post by fgdj2000 on Oct 16, 2015 9:46:41 GMT -5
LMFAO ^_^ Let me tell you what happened behind the scenes: Kojima basically decided he had to shove whatever features other famous games had into one single disc and churn all that sh*t out as MGS5. Thus the over-repeated themes of open-world (which Saints Row/ GTA already had), shooter controls (done before in Battlefield), jungle survival (seen in Sniper: Ghost Warrior), motherbase management (players saw this in PO) etc. And what of the story? It has been going downhill ever since PW came out. Portable Ops was bleh in gameplay but the story generally tied in with other games. Peace Walker, on the other hand, was f...cking fun and still the plot hurts the original trilogy. If you really are THAT interested in Kojima I personally think your priorities have been f...cked up. Yet again: No offenseExcuse me, but seriously, every single thing you say in this one post is just beyond stupid! And frankly, you sound like one of those Star Wars fanboys, who decided to bash evrything that has to do with George Lucas after they were disappointed with the prequel trilogy. Like that trilogy, MGSV isn't the worst game ever made by far, but had the problem of facing extremely high expectations that could never be met as it is, and on top of that turned out with some issues probably because something went wrong during development. Ranting about it like a 12 year old won't change that. Btw. I'm impressed that you can use swear words, but using them in every. single. post. really gets annoying and even more discredits anything you say, so I recommend if you want to be taken seriously, you stop that. As you said, NO OFFENSE! And yeah, I am a fan of Kojima and his work, as probably every member in this forum is or used to be to some degree. So that's really helpful.
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fgdj2000
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Post by fgdj2000 on Oct 16, 2015 9:55:17 GMT -5
People overthink the Kojima vs Konami thing. Bottom line, his games require a lot of time and money to create but the sales are nothing special. A really good example to show that Kojima no longer matters is The Last of Us. The story and characters are amazing, easily rivaling the best of MGS. The gameplay and graphics are fantastic. And look at the reviews and sales. The game is easily the best game of the last generation with sales that surpass MGS2. A linear story game that has surpassed the best of the MGS series. Why would Konami invest in Kojima? The Last of Us and Naughty Dog games in general are really great games, but I always felt the gameplay wasn't without issues and at times it is too much trial and error (especially in later sections of each UC game), whereas Metal Gear almost always gave you a fair chance and gameplay was always polished to a T. And honestly, while I liked the story and characters of The Last of Us I think none of the characters come even close to Solid Snake, Revolver Ocelot, Liquid Snake, Naomi, Gray Fox, The Boss, Big Boss, Meryl, even Drebin, the GW A.I. or Kaz Miller. Heck, even Skull Face is more meorable, even if only because of the bad voice acting. plus the clever forth wall breaks are none existent in Naughty Dog games.
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Cerberus_0408
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Post by Cerberus_0408 on Oct 16, 2015 16:23:35 GMT -5
You know what, I already listed the reasons why I'm NOT getting MGS5. Why the bloody hell is it your business if I won't buy the game? If you want it, all and well, but STOP FORCING YOUR BELIEFS DOWN OTHER PEOPLE'S THROATS!!! You spend too much time trying to defend the game's good points. But then again, what is there to defend?? Why should it concern you that others DON'T get the game?!
What's worse is that you KEEP COMING BACK here to try and make your point. What the f...ck for? Who are you trying to convince? Let me be clear, I have no interest in any point you have ever made or ever going to make. So feel free to call me 'beyond stupid' or 'a 12 year old' and then take your leave.
You are wasting your time.
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Post by A.G. on Oct 16, 2015 21:30:59 GMT -5
People overthink the Kojima vs Konami thing. Bottom line, his games require a lot of time and money to create but the sales are nothing special. A really good example to show that Kojima no longer matters is The Last of Us. The story and characters are amazing, easily rivaling the best of MGS. The gameplay and graphics are fantastic. And look at the reviews and sales. The game is easily the best game of the last generation with sales that surpass MGS2. A linear story game that has surpassed the best of the MGS series. Why would Konami invest in Kojima? The Last of Us and Naughty Dog games in general are really great games, but I always felt the gameplay wasn't without issues and at times it is too much trial and error (especially in later sections of each UC game), whereas Metal Gear almost always gave you a fair chance and gameplay was always polished to a T. And honestly, while I liked the story and characters of The Last of Us I think none of the characters come even close to Solid Snake, Revolver Ocelot, Liquid Snake, Naomi, Gray Fox, The Boss, Big Boss, Meryl, even Drebin, the GW A.I. or Kaz Miller. Heck, even Skull Face is more meorable, even if only because of the bad voice acting. plus the clever forth wall breaks are none existent in Naughty Dog games. Can't agree with you there. And honestly, there is no way you can back that up. While the more recurring characters like Ocelot, Otacon, and Solid Snake are far above anything we see in The Last of Us, the majority of the MGS cast is not. What makes Gray Fox or The Boss better developed characters than Joel or Ellie? And as far as Drebin, Skull Face, and Meryl.... You are not thinking rationally. No game is without issues. And while Uncharted had glitches, the pacing in those games is better than Metal Gear. Though overall I do prefer Metal Gear mechanics over Naughty Dog.
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Cerberus_0408
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Post by Cerberus_0408 on Oct 16, 2015 23:25:35 GMT -5
There is just NO WAY you can compare these two games. MGS has been desperately trying to catch up to this generation's masterpieces. Last of Us builds on Naughty Dog's previous success with the Uncharted titles.
Not to be a Konami-basher, but UC and LoU both just show how much Kojima needs to polish his games. Graphics-wise it may be better than the last gen but the gameplay and story both lack elements that are absolutely REQUIRED to draw in more fanatics. MPW and MGS5 all feel like they should be in expanded universe/ alternate reality. Both do NOT under any circumstances belong under the general saga.
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Post by A.G. on Oct 17, 2015 3:29:28 GMT -5
I'm not sure this is worth fighting over. To each his own. Look, 10 years ago I though MGS games were the best and Kojima was god. To this day I still say that MGS ruled PS1 and PS2. But that's where it ended. While his games declined others have improved. Uncharted 2 is has the best flow I've ever seen in a game. The Last of Us has the most moving video game story since MGS1. But that's all my opinion. I don't like the direction the MGS series took after MGS4. My opinion hasn't changed in 7 years and I doubt it will.
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fgdj2000
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Post by fgdj2000 on Oct 17, 2015 4:04:51 GMT -5
Fair enough. That is your opinion and I totally respect that. I'm currently falling in love again with the UC games via the Nathan Drake Collection. What I have a problem with is that people are saying that MGS ha fallen behind the industry's standards, because this is simply not true. The level of interactivity and customization MGSV offers is mindboggling. Your mission goals might be generic and the story isn't on the same level as other MGS games and even some naughty dog games, but the amount of freedom you have in those missions practically makes you the director, plus the enemy A.I. and dynamic difficulty makes playing this game a totally diffferent experience for everyone. Even the cutscenes are different for each person depending on the time of day, weather, outfit, Quiet's presence, etc. It is a game that encourages exoerimentation with the systems in place and if you don't do that, you are missing the point of the game and, frankly, missing out on a lot of what the game has to offer. This is the most gameplay-focused MG game we have seen since the MSX2 days. However, if you play a game mostly for story, than I get, this does not appeal to you and that's were our opinions and tastes divert. Also, like UC, many of the systems in place may not all be new or original, but IMO they are so well put together and executed... a game doesn't need to be original to be great. Quality/ Execution over Concept.
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Cerberus_0408
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Post by Cerberus_0408 on Oct 17, 2015 4:14:38 GMT -5
I guess people these days look for games that have replay value, but also good stories...Yet, the problem with MGS is that while the former is certainly present, the latter somewhat lacks when you connect it with the rest of the series. MGS5 may have 'mindboggling interactivity and customisation', but just look at Watchdogs. Almost like GTA or Saints Row, yet, it still has that element of 'hacking' into electronics, from cellphones and power grids to electric cables etc. It's sh*t like that which really causes me to long for that game.
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fgdj2000
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Post by fgdj2000 on Oct 17, 2015 12:49:58 GMT -5
I guess people these days look for games that have replay value, but also good stories...Yet, the problem with MGS is that while the former is certainly present, the latter somewhat lacks when you connect it with the rest of the series. MGS5 may have 'mindboggling interactivity and customisation', but just look at Watchdogs. Almost like GTA or Saints Row, yet, it still has that element of 'hacking' into electronics, from cellphones and power grids to electric cables etc. It's sh*t like that which really causes me to long for that game. I don't know what you're aiming for with the Watch Dogs comparison. Granted, I have never played the game, but from what I have seen, the hacking is usually just gimmicky and most of the time requires you to press one button. Plus, compared to GTA Watch Dogs appears to have the same lack of attention to detail that Ubisoft has with the AC series. I mean, they didn't even implement a splash-effect when you are shooting at water, trains suddenly stop, when you cross them... Other than that it's not just about replay value, it's about the gameplay and that is where MGSV really shines, because you can do practically anything and virtually everything is though of by the developer. I mean, if you have played AC Unity and their "black box" missions, which are supposed to have total freedom, you see what kind of gameplay does NOT feature freedom. That the story was not that good... it had to happen. I just don't know, why Kojima kept making MG games, even when he didn't want to. He clearly wasn't simply aiming for emptying the fan's pockets and making just a sh*tload of money as some people here seem to think.
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