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Post by The Mad Jackyl on Jun 2, 2005 17:11:27 GMT -5
Man, Kojima sure lost me in his terrible analogy about dinners.
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Post by The Dumpster Keeper on Jun 2, 2005 19:17:29 GMT -5
It works out pretty well when you think about it. He's basically rating the overall quality of all 3 systems. PS3 being the top, cream of the crop item. Xbox 1.5 coming in at 2nd as an overal ok system, but not the best. And Revolution falling at the bottom, the worst of the 3, but still a good competitor. Especially considering that it will play all NES, SNES, and N64 games.
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Post by thebrotheroflight on Jun 3, 2005 2:01:07 GMT -5
since the patriots are no longer physical beings really, then how will snake fight them? through the internet or something? how do you hide in cyberspace? maybe big boss' corpse holds the key to finding/destroying the patriots? The clues to the Patriots "whereabouts" is to be found inside Raiden. Probably in his nanomachines or something.
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SOLIDEST
Elite (level 2)
The SOLIDEST
Posts: 311
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Post by SOLIDEST on Jun 4, 2005 1:45:13 GMT -5
I was watching the MGS4 teaser trailer again and I noticed that the whole place is kinda like a desert. So that leads me to the theory that MGS4 will take place in kinda like a desert location, makes a little sense if u think about the " No place to hide" concept.
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Post by thebrotheroflight on Jun 4, 2005 3:37:53 GMT -5
Nah, I've figured out what he meant by that. Or actually, he was pretty much transparent in one interview. He said that if you go to a place, you'll see where you can hide. If you come back to that place later, things might have changed, and you have to figure out new spots to hide behind.
He want his surroundings to be alive. Let's say you see a little wooden supplyroom and want to hind behind it. Then maybe someone throws a grenade at you and you run away from the little wooden house. The little wooden house, however, takes the hit from the grenade and fells to pieces. After that you can't hide there anymore. And the same goes for trees and other stuff.
I'm not 100 % on this one, but it is something like it.
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Post by anthony on Jun 4, 2005 4:19:51 GMT -5
Yeah your right. I watched the interview and kojima said stuff just like that.
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Post by Otty on Jun 4, 2005 4:24:15 GMT -5
I think you pretty much explained it TBoL, but what if the house is gone, what comes in it's place?
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Post by thebrotheroflight on Jun 4, 2005 4:25:53 GMT -5
That's it; nothing takes it place. Only then there is "No place to hide".
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Post by Otty on Jun 4, 2005 4:31:22 GMT -5
Ahhw, I get you. ;D
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Post by miro69 on Jun 10, 2005 14:58:46 GMT -5
no place to hide-- everything is vulnerable, i think. like how walls can get blown up. or how the environment can change due to war.
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Post by Otty on Jun 10, 2005 15:47:19 GMT -5
With the new PS3 technology we can destroy/move/change almost everything in the game. And since Kojima always takes the full 100% out of a console well definitely see these possibilities.
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Post by The Mad Jackyl on Jun 10, 2005 18:54:07 GMT -5
I think a great idea would be to have the PS3 randomize objects so that every time you play through the game, certain things will be in different positions. Take for instance a warehouse. The first time you go through the warehouse, a pallet or a stack of crates may be there. Next time you backtrack through this area, the crates have all been rearranged or are simply no longer there, as if the crates are actually a part of the Metal Gear world in which they are set and are being shifted around by the enemy according to their needs (i.e., moving equipment to and fro.) For that sort of randomization to work though, the position of the crates would have to be different almost every time you play the game through. These crates and other objects in the environment would of course be able to be blown apart and otherwise destroyed as well.
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Post by dirtyeskimo on Jun 11, 2005 1:07:25 GMT -5
i like ur idea but i think it would benefit from an in-game script. If you go in and out of a room over and over, it would be kind of silly to have things suddenly rearranged. Maybe each time you die the level scripts(i don't know what they call them in game development terms but i think you get my point) and gaurd paths would be rearranged. This way things stay interesting without feeling too much like a videogame. It will also make you think twice before running around guns blazing.
" To grunt and sweat under a weary life, But that the dread of something after death, The undiscovered death from whose bourn No traveler returns, puzzles the will And makes us rather bear those ills we have Than fly to others we know not of? Thus conscience does make cowards <of us all,>"
I hope this is Kojima's motto for game development. It's Shakespeare.
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Post by blacknail on Jun 11, 2005 6:59:47 GMT -5
I think that Hideo already mentioned stuff like objects being moved in an interview. That would mean you might miss your chance to jump in the back of the truck and have to wait awhile.
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Post by dirtyeskimo on Jun 11, 2005 11:48:15 GMT -5
i think i was on cocaine yesterday.....
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